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Tell me why (video game) initial release date
Tell me why (video game) initial release date




“We don’t have the intention of jump-scaring the player,” Dracott says. One of the aims of his project, he says, is to conjure a virtual space that does justice to its idiosyncratic atmosphere.ĭracott hopes players will be intrigued enough by Pacific Drive’s mystery to keep venturing back out into the zone – and maybe a little scared, too.

tell me why (video game) initial release date

In short, he says, it’s more than weird enough without the supernatural elements. It’s home to a plethora of local stories and legends, some of which have made it into the game. The area is filled with a special, teeming kind of nature: prehistoric ferns towering conifers fauna big and small. Throw in the highly volatile weather, with wind extreme enough to topple trees, and rain so heavy your windscreen wipers cannot clear it, and there’s a cocktail of elements that Dracott and his team can procedurally remix on the fly: “as you start to layer them together, it becomes extra interesting and fun.”įor all Pacific Drive’s literary and arthouse influences, nothing has influenced the game more than the Pacific north-west itself, the region that Dracott grew up in and recently returned to after a stint in California.

tell me why (video game) initial release date

Stricken by radiation, the exclusion zone is full of anomalies: sentient-seeming lightning charges that attach to your car, autonomous flying blades that carve through the turf, sludgy deposits that cake your windows in gunk. Dracott calls the car and your relationship with it the “star of the show”, but it’s in the interplay between the vehicle and the untamed setting that the game snaps into full-throttle life.






Tell me why (video game) initial release date